Master's Degree in Digital Environments for Education - Virtual Modality
Professional Profile
As a graduate of the Master's in Digital Environments for Education, you will be able to: Design and develop pedagogical strategies from digital environments to support academic processes based on a clear articulation between pedagogical and digital design. Advise public or private sector entities in the formulation of human talent qualification processes or projects through strategies mediated by digital technologies, in function of continuous training and education of human talent. Propose in-depth research projects through science, technology, and innovation in the field of digital technology articulation in educational processes. Configure digital learning environments with outreach to the heterogeneity of contexts where attention to diversity and difference is prioritized. Deepen and innovate through research in technological mediation proposals that enhance processes in management areas in educational centers. Analyze and evaluate digital environments whose intentionality is educational mediation, or the strengthening of teaching-learning processes. Participate in communities of practice and academic networks to share best practices and learn from others.
General Information
Applicant Profile
Consider the following characteristics to study the Master's Degree in Digital Environments for Education:
○ You have skills and a willingness for autonomous work, self-regulation, and self-management.
○ You are a professional in careers related to human sciences, education, or other areas who work in educational settings, either from pedagogy, teaching, educational management, or research in formal or non-formal training.
Occupational Profile
As a Master in Digital Environments for Education, you can work in multiple areas:
○ Teacher and researcher, leader of processes where digital and innovation environments are articulated with academic processes in communities within different levels of formal and non-formal education and training that require the implementation of technologies.
○ Leader or educational manager of national and international institutions and organizations that demand a response to current needs and trends in educational technology, innovation, inclusion, and digital environments. -Director and/or coordinator of local, regional, or global institutions in private and public sectors that prioritize education in virtual modality.
○ Researcher and consultant in projects with local, national, and international scope on topics related to technologies for education.
○ Expert in the interpretation, contextualization, and design of plans, projects, and pedagogical strategies in digital environments for the promotion of inclusive education or intercultural education in different contexts.
○ Educator with the ability to design transformation strategies in your professional practice.
Why study with us?
○ The Master's Degree covers: Information and Communication Technologies (ICT), Learning and Knowledge Technologies (LKT), Empowerment and Participation Technologies (EPT), Evaluation Technologies (ET).
○ This program is created based on the experience with our Master's in Education with minorities (black communities, indigenous reserves, and others) nationwide.
○ You can specialize according to the electives you choose based on your occupational profile: M-Learning, U-Learning, Video game development in educational environments, Transmedia in education, Digital citizenship, Regulations and legislation in STI, and Strategic thinking and global management.
○ You will have the option of student mobility (in some cases, credit recognition applies) with international and national institutions with which IBERO has an agreement.
○ You will be able to generate complete digital environments.
○ We promote comprehensive development, within the framework of inclusion and respect for diversity.
○ Access international events and Master Classes from the Planeta Formación y Universidades network.
Program Objective
To train masters with a reflective, inclusive, and innovative approach to digital environments that responds to the transformations and challenges of contemporary education with a global perspective.
Curriculum
Semester 1
| Subject | Credits |
|---|---|
| Elective: Education and sustainability in Latin America | 2 |
| Knowledge society and data society | 2 |
| Fundamentals of research | 3 |
| Digital and virtual environments for education | 3 |
| Strategies for training in virtual environments | 2 |
Semester 2
| Subject | Credits |
|---|---|
| Elective I | 2 |
| Digital competencies | 2 |
| Learning Management Systems | 2 |
| Project formulation in STI | 3 |
| Innovation and learning culture | 2 |
Semester 3
| Subject | Credits |
|---|---|
| Elective II | 2 |
| Digital transformation for education | 2 |
| Degree project I | 3 |
| Virtual tools for educational inclusion | 2 |
| Inclusion for the digital age | 2 |
Semester 4
| Subject | Credits |
|---|---|
| Elective III | 2 |
| Prospects and trends in virtual education | 2 |
| Educational digital ecosystems | 2 |
| Degree project II | 4 |

